Friday, June 26, 2015
Tuesday, April 28, 2015
What I learned in Class
In class this semester I learned about the importance of working on multiple different parts of the body in a workout and expanding what you do each time you work out. When you work out you should work on multiple different areas of your body with repetitive sets.I also learned about keeping track of what you eat with the food journal assignment. While working on this I wrote down what I had to eat each day. Then I could look back at what I had eaten the previous weeks and adjust my diet. This is how I learned that I do not have a balanced diet and am extremely unhealthy.
We also had to write goals for ourselves at the beginning of this class. This way we have an idea of what we want to achiever personally by the end of the class. Along with the goals we had to take a pre-assessment test and a post-assessment test. With the first test at the beginning of the class we learn where we are at physically and that helps write our goals of where we want to be at the end of the class based on the first assessment.
One of the last things that I learned in this class is how many different exercises that there are to work different parts of the body. Using different exercises and doing repetitions it is better for your body instead of just doing a lot of one type of exercise.
Saturday, December 13, 2014
Self Assessment
Self-Assessment
Do video games really make youth
more violent? In my Issue Exploration Project I discuss the violence in video
games controversy. Both sides’ views are expressed in this paper where one side
believes that the violence portrayed in video games causes violence in teens
and the other side believes that there is no correlation between the two. While
this has been a conflicting argument for a long time, recent discoveries have
found no link between the two giving a new light to the side with no
correlation. This has caused more debate as it has been proven before that
violence in teens and games do relate to one another.
While I do address both sides of the
argument my writing sides with the no correlation side. Although new research
is proving that there is no link between the two many people do not believe
that this is true. Much of the past
blame for violence often leads back to video games. Considerably much of the
past research is conducted on non-reliable tests. This alone could prove that
there is no correlation between violence in games and violence in youth in the
future.
My work in English 1010 this
semester has built up my writing skills. During the class we wrote many
different kinds of papers, which improved my writing of different styles
including rhetorical writing, annotated writing and reflecting on my own papers
and essays. While in the writing process for these papers we were taught how to
brainstorm and focus main ideas in different ways.
Self Assessment
IEP Revision
In my Annotated Bibliography I
looked at what sources I actually used and what information I actually took
from them. Most of the sources from the original Bibliography I either did not
use, did not use that information that I summarized about, or I found that
information in a different source. Some sources that I originally had on the
bibliography were not reliable sources so I found a better known or more
reliable source. The final sources that I used for my bibliography were the
ones that I used in the paper.
In my Issue Exploration Project
revision process I started by having multiple people read my paper and had them
suggest changes that would make the paper easier to read. Some of the changes
were just parts of sentences that needed to be re-worded. In other parts of the
paper I added more detail to make it clearer. When talking about some of the
studies I left out information that could have been useful to know when reading
about the research. I added more detail to these parts about the research
itself such as when the study was done or how it was conducted.
In the next part of my revision I
had a quote but did not explain why it was relevant to my research or the
paper. I added more to this part as to explain the quote and why it had a
connection to my paper. In other places in the paper I also had to explain more
claims that I had made. Some I just needed to explain in greater depth and
others I did not explain enough to make a connection to the paper.
When talking about specific research
that was done on violence in games I claimed that they were all similar, but I
did not go into greater depth as to why they were all the same. Then I always
tend to repeat myself when I write so I had multiple claims that were the same
but worded differently. When I corrected I used these similar claims to prove a
different point instead of getting rid of them completely.
While some of my information just
needed to be revised some needed to have a higher syntax. When I write longer
papers I tend to use the same words over and over or repeat the same ideas with
different wordings. When I revised this paper I looked at the words that I used
too much and tried to replace them with words of higher diction. As I corrected
my paper I had more people read it to look at the changes and suggest better
ways that I could write what I was trying to say. This way my point comes
across clearer and more precise. Also someone else will see any mistakes that I
missed. With multiple people reading my paper it will always read smother.
In my introduction paragraph I had
to change some of the sentences to accurately reflect what I wrote about in
each paragraph. While writing and doing more research I found more things to
write about that needed to be covered in the introduction paragraph. While
doing this research while writing and constantly finding new information I had
to go back and read through the paper to make sure that I did not repeat myself
or contradict myself anywhere. While doing this I read the paper multiple times
myself so I can find anything that needed to be changed before anyone else read
it.
When I was done revising my paper I
read over it one last time to find anywhere that I missed or did not correct
all the way. Doing this helps me to make sure that I revised everything that
was suggested to me or that I found that needed changed. Then I have someone
else read it one last time to do the same.
Issue Exploration Essay
Violence in Video Games
For a long time it has been thought
that violence in video games can cause more violence and aggressiveness in
teens. More recent studies however are uncovering that this is not the case. Most
previous research done on this topic shows that teens absorb the violence they
see in the games giving them a more aggressive behavior. More recent studies indicate
that video games become an outlet for these aggressive feelings and do not contribute
to their behavior. These games are not the blame of all the violence they are
said to be the cause of. The media pushes them to take the blame for teen
violence that research has show is on the downfall.
Recent studies on violence in video games
suggest that these games do not cause a more aggressive behavior in youth.
These studies focus on the games as being an outlet for aggression rather than
a stimulant. “Sales of video games have more than quadrupled from 1995-2008,
while the arrest rate for juvenile murders fell 71.9% and the arrest rate for
all juvenile violent crimes declined 49.3% in this same period.” (ProCon) This new
data demonstrates that while the proliferation of games has increased the rate
of violent teen crimes has greatly decreased.
Another study recently done by
researchers at Villanova University and Rutgers University states that the
connection between violence in video games and the real world is not related.
Most research says that violence in games can lead to violent youth crimes, but
this is not the case. "Finding that a young man who committed a violent
crime also played a popular video game, such as Call of Duty, Halo, or Grand
Theft Auto, is as pointless as pointing out that the criminal also wore
socks" (GameSpot) This contradicts most previous research in pointing out
that most youth today have played these violent games. This is trying to
conclude that with everyone playing these games there is no relation between
the games and violent crimes. In addition to this statement the researchers
found that the release of an M-rated game affected the crime rate in the
following months. “…homicides tended to decrease in the months following the
release of popular M-rated violent video games." (GameSpot) This data
shows that with the increased sale of video games the violent teen crime rate
goes down. This is the opposite of what claims from other research that violent
games lead to violent crimes. With the results from this research and other
studies like it, video games are being proven to have no connection with teen
violence.
“So, how can we determine whether
watching depictions of violence will turn us all into killing machines,
rapists, robbers, or just plain ol’ desensitized thugs? Well, how about looking
at the real world! Whatever lab experiments might suggest, the evidence of a
link between depictions of violence in media and the real-world equivalent just
does not show up in the data.” (Thierer) This writer
claims that all the evidence that shows how violence and games are connected do
not show up anywhere in the real world. The studies say that youth who play
violent games have a more aggressive attitude and violent actions, while the
real world data says that violent youth crimes have decreased over the years.
With more and more research pointing
towards no connection between violent games and violent crimes, more people
press towards the connection between them. The media itself presses the issue
continually to try and show some connection to also further their own agenda on
banning these games. “Some lawmakers
have also called for restrictions on violent video games, but CBS News
correspondent Chip Reid reported in January that in 2011 the Supreme Court
struck down a California statute banning the sale of violent video games for
people under 18, saying the games were protected under the First Amendment.”
(CBS) The more the issue is pressed to ban these violent games the more
researchers find no connection and press for these games to not be banned.
With these research results in mind many
researchers say the exact opposite, that This has been a controversial topic
for a long time. Most previous research shows that youth playing violent games
lead to more aggressive behaviors and violence. These researches all conduct
similar tests to analyze the effect of the violent games on the brain. “But a
closer look at kids who played more hours of violent video games per week
revealed increases in aggressive behavior and violent tendencies, compared to
those who played fewer hours a week.” (Time) This research believes that by
playing more violent games it teaches youth to think in a more violent way.
This is what is believed to cause the aggression. The violence in the games
desensitizes youth to real world violence. “What this study does is show that
its media violence exposure that is teaching children and adolescents to see
the world in a more aggressive kind of way,” says Anderson. “It shows very
strongly that repeated exposure to violent video games can increase aggression
by increasing aggressive thinking.” (Time)
Research done on this also suggests
that the exposure to the violence in these games may change the brain. After a
longer amount of exposure to the violence less activity is thought to be in the
brain segment connected with emotions. This is where the youth would become
more prone to aggressiveness. “In a 2011 study, for example, after a week of
daily video gaming, brain scans of a small group of volunteers showed less
activity in the regions connected to emotions, attention, and inhibition of
impulses compared to participants who played non-violent video games.” (Time)
With
the idea that violence in games is giving youth a more aggressive and violent
attitude, many violent teen crimes and other violent crimes are thought to have
been influenced by video games. Many researchers believe that the violence in
these games influence the decision-making skills to act out the violent things
that the player sees in the game. The media and others who support this claim
of violence in games leads to youth violence, have pushed the agenda of blaming
video games to be the rood cause of violent crimes since the Columbine shooting
in 1999. They blamed the video game Doom for the violence perpetrated by Eric
Harris and Dylan Keybold. The shooters for numerous of these crimes have one
thing in common and it is not video games, it is mental illness. The media is
always looking for something to blame such as games, or guns, but sometimes it
is just the person himself or herself. Many shootings such as Columbine,
Virginia Tech, the Colorado Movie Theatre, and Sandyhook Elementary are thought
to be other examples of a video game influenced violent crime, though there is
no evidence to suggest the architects of these crimes got their ideas from
violent video games. There is evidence that shows that all of the shooters did
have one thing in common, a history of a mental illness.
Video games have taken the blame for
youth violence for a long time as pushed by the media. More and more current
studies are proving that this is not the case.
Current teen violent crimes are steadily decreasing and the sale of
games is steadily increasing as the years go by. With research still proving
the innocence of the games, this can never be true all the time. Violence in
video games can be the cause of occasional violent crime, but not to blame for
all the cases the media tells about. Through
the years there has also been an increase in the media that is readily
available to the public. By the increase of media the coverage of this topic
has also increased. With the steady increase of sales it will be hard to find
someone who has not played these games in the future rather than someone who
has not played them. With violence everywhere, not just in games; but also in
the news, books, and movies it is a mystery why games get the blame alone and
are attacked for this purpose.
Works Cited
ProCon.org. "Violent Video Games
ProCon.org" ProCon.org. 6 Oct. 2014. Web. 22 Oct. 2014.
<http://videogames.procon.org/>.
"Do Violent Video Games
Boost Aggression? Study Adds Fire to
Debate."Fox News. FOX News Network, 25 Mar. 2014. Web. 21 Oct. 2014.
"Violent Video Games
Don't Lead to Increases In Violent Crimes, Study Finds." GameSpot.
N.p., n.d. Web. 22 Oct. 2014.
Carey,
Benedict. "Shooting in the Dark." The New York Times. The New York
Times, 11 Feb. 2013. Web. 25 Oct. 2014.
“Violent
Video Games and Mass Violence: A Complex Link.” CBSNews. CBS Interactive, n.d.
Web. 23 Nov. 2014.
Annotated Bibliography
Annotated Bibliography
"Do Violent Video Games
Boost Aggression? Study Adds Fire to
Debate."Fox News. FOX News Network, 25 Mar. 2014. Web. 21 Oct.
2014.
This is an article from a journal
done by Fox news. That makes this a credible source that includes evidence from
studies done by scientists and the refute of other scientists. This article
shows research that supports the belief that exposure to violence in videogames
leads to more aggressive behavior in children later. The opposing side claims
that there is no link what so ever and that these studies have flaws in them.
Then there is a section of the article that speaks to the parents about having
to decide what is best for their own family and respecting the decisions of
other families. This is a suggestion that violence in video games has a
different effect on everyone. Some may be greatly influenced while others may
have no effect at all. This may prove the research flawed or define a new kind
of test for scientists to evaluate with more accurate results.
"Violent Video Games
Don't Lead to Increases In Violent Crimes, Study Finds." GameSpot.
N.p., n.d. Web. 22 Oct. 2014.
This is
a more recent article, from this year, from a gaming website about a recent
study on violence in video games. This refutes the studies trying to prove a
connection between violence in video games and violent behavior in children and
teens. This article shows that video game, both with and without violence, have
increased sales dramatically. What the
studies on behavior often don’t mention that this article does is that violent
crimes in teens have been on the decline as the sales of these games goes up.
This means more people are exposed to the violence and this is becoming common
for people to play violent video games and fewer teens committing crimes. This
may be contributed to the violence in the games creating an environment for the
violence to occur. The article claims that playing these violent games have no
association with behavior or crimes as most people have played them making the
studies irrelevant.
Carey, Benedict. "Shooting in the Dark." The New
York Times. The New York Times, 11 Feb. 2013. Web. 25 Oct. 2014.
This article is from the New York
Times which is a very well know source making it a credible place for
information. This online article talks about different studies that have been
conducted to find the connection between aggressive or violent behavior and
violence in video games. In one study covered by this research the scientists
found that high crime in teens were higher about a month after a spike in video
game sales. This is thought to be the aggression coming after playing these
games. Some studies were done about giving someone hot sauce after others
playing the game Mortal Combat. The general analysis was that the ones who
played the game were more aggressive about giving the person the hot sauce.
This is said to show the immediate correlation between the game and aggressive
behavior. Overall this article is covering multiple experiments showing a
relation between violent behavior and violence in video games.
ProCon.org. "Violent Video Games ProCon.org" ProCon.org.
6 Oct. 2014. Web. 22 Oct. 2014. <http://videogames.procon.org/>.
All
the pros and cons are listed in this article about violence in video games
contributing to violence in youth today. It gives facts about the amount of
games sold to different ages. It also gives many statistics about the increase
of video games sold over all. This is a credible source and has its own
testimonials page with many credible people advocating the use of this site
including many well-known figures such as Time magazine. This website also
gives other pro and con issues and shows both sides to the argument. At the end
of the article this page also shows all of the sources and documents used in
creating these pros and cons. This shows many people who are against the
violence in video games and why, but also the people who refute the opposing
side and why. Many of the sources used in this document are studies and
documents form previous years that are credible and produced by scientists,
giving more credible sources to these factual sides.
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